All Emery Land wants is to be like any other 17-year-old—to go to school, hang out with her friends, and just be normal. But for as long as she can remember, she's suffered from seizures. And in recent years they've consumed her life. To Emery they're much more than seizures, she calls them loops—moments when she travels through wormholes back and forth in time and to a mysterious town. The loops are taking their toll on her physically. So she practically lives in the hospital where her scientist father and an ever-growing team of doctors monitor her every move. They're extremely interested in the data they collect when Emery seizes. It appears that she's tapping into parts of the brain typically left untouched by normal human beings.
Escaping from the hospital, Emery travels to Esperanza, the town from her loops on the upper peninsula of Michigan, where she meets Asher Clarke. Ash's life is governed by his single-minded pursuit of performing good Samaritan acts to atone for the death of a loved one. His journey is very much entwined with Emery's loops.
Drawn together they must unravel their complicated connection before it's too late.
Escaping from the hospital, Emery travels to Esperanza, the town from her loops on the upper peninsula of Michigan, where she meets Asher Clarke. Ash's life is governed by his single-minded pursuit of performing good Samaritan acts to atone for the death of a loved one. His journey is very much entwined with Emery's loops.
Drawn together they must unravel their complicated connection before it's too late.
From James Dashner, the author of the New York Times bestselling Maze Runner series, comes an all-new, edge-of-your seat adventure. The Eye of Minds is the first book in The Mortality Doctrine, a series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams . . . and your worst nightmares.
Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?
Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?
But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery.
The government knows that to catch a hacker, you need a hacker.
The government knows that to catch a hacker, you need a hacker.
And they’ve been watching Michael. They want him on their team. But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.
You. Your best friend. Every person you know.
Many worlds, many lives--infinite possibilities.
Welcome to the multiverse."
Sixteen-year-old Sasha Lawson has only ever known one small, ordinary life. When she was young, she loved her grandfather's stories of parallel worlds, inhabited by girls who looked like her but led totally different lives. Sasha never believed such worlds were real—until now, when she finds herself thrust into one against her will. To prevent imminent war, Sasha must slip into the life of an alternate version of herself, a princess who has vanished on the eve of her arranged marriage. If Sasha succeeds in fooling everyone, she will be returned home; if she fails, she'll be trapped in another girl's life forever. As time runs out, Sasha finds herself torn between two worlds, two lives, and two young men vying for her love—one who knows her secret, and one who believes she's someone she's not.
Quiet misfit Rose doesn't expect to fall in love with the sleepy beach town of Leonora. Nor does she expect to become fast friends with beautiful, vivacious Pearl Kelly, organizer of the high school float at the annual Harvest Festival parade. It's better not to get too attached when Rose and her father live on the road, driving their caravan from one place to the next whenever her dad gets itchy feet. But Rose can't resist the mysterious charms of the town or the popular girl, try as she might.
Pearl convinces Rose to visit Edie Baker, once a renowned dressmaker, now a rumored witch. Together Rose and Edie hand-stitch an unforgettable dress of midnight blue for Rose to wear at the Harvest Festival—a dress that will have long-lasting consequences on life in Leonora, a dress that will seal the fate of one of the girls. Karen Foxlee's breathtaking novel weaves friendship, magic, and a murder mystery into something moving, real, and distinctly original.
Pearl convinces Rose to visit Edie Baker, once a renowned dressmaker, now a rumored witch. Together Rose and Edie hand-stitch an unforgettable dress of midnight blue for Rose to wear at the Harvest Festival—a dress that will have long-lasting consequences on life in Leonora, a dress that will seal the fate of one of the girls. Karen Foxlee's breathtaking novel weaves friendship, magic, and a murder mystery into something moving, real, and distinctly original.
"With my eyes closed and Alex's core friends all around me, it was like I'd become my big sister, or something just as good. And so who cared if they were calling it Alex's party? One thing I knew: it would be remembered as mine."
Alex has it all—brains, beauty, popularity, and a dangerously hot boyfriend. Her little sister Thea wants it all, and she's stepped up her game to get it. Even if it means spinning the truth to win the attention she deserves. Even if it means uncovering a shocking secret her older sister never wanted to share. Even if it means crying wolf.
Told in the alternating voices of Alex and Thea, Adele Griffin's mesmerizing new novel is the story of a sibling rivalry on speed.
Alex has it all—brains, beauty, popularity, and a dangerously hot boyfriend. Her little sister Thea wants it all, and she's stepped up her game to get it. Even if it means spinning the truth to win the attention she deserves. Even if it means uncovering a shocking secret her older sister never wanted to share. Even if it means crying wolf.
Told in the alternating voices of Alex and Thea, Adele Griffin's mesmerizing new novel is the story of a sibling rivalry on speed.
The first in a new series by Lauren Kate, the #1 New York Times bestselling author of the Fallen series, Teardrop is an epic saga of heart-stopping romance, devastating secrets, and dark magic . . . a world where everything you love can be washed away.
Never, ever cry. . . . Eureka Boudreaux's mother drilled that rule into her daughter years ago. But now her mother is gone, and everywhere Eureka goes he is there: Ander, the tall, pale blond boy who seems to know things he shouldn't, who tells Eureka she is in grave danger, who comes closer to making her cry than anyone has before.
But Ander doesn't know Eureka's darkest secret: ever since her mother drowned in a freak accident, Eureka wishes she were dead, too. She has little left that she cares about, just her oldest friend, Brooks, and a strange inheritance—a locket, a letter, a mysterious stone, and an ancient book no one understands. The book contains a haunting tale about a girl who got her heart broken and cried an entire continent into the sea. Eureka is about to discover that the ancient tale is more than a story, that Ander might be telling the truth . . . and that her life has far darker undercurrents than she ever imagined.
Never, ever cry. . . . Eureka Boudreaux's mother drilled that rule into her daughter years ago. But now her mother is gone, and everywhere Eureka goes he is there: Ander, the tall, pale blond boy who seems to know things he shouldn't, who tells Eureka she is in grave danger, who comes closer to making her cry than anyone has before.
But Ander doesn't know Eureka's darkest secret: ever since her mother drowned in a freak accident, Eureka wishes she were dead, too. She has little left that she cares about, just her oldest friend, Brooks, and a strange inheritance—a locket, a letter, a mysterious stone, and an ancient book no one understands. The book contains a haunting tale about a girl who got her heart broken and cried an entire continent into the sea. Eureka is about to discover that the ancient tale is more than a story, that Ander might be telling the truth . . . and that her life has far darker undercurrents than she ever imagined.
Michelle Cooper completes her heart-stealing epic drama of history and romance with The FitzOsbornes at War.
Sophie FitzOsborne and the royal family of Montmaray escaped their remote island home when the Nazis attacked. But as war breaks out in England and around the world, nowhere is safe. Sophie fills her journal with tales of a life during wartime. Blackouts and the Blitz. Dancing in nightclubs with soliders on leave. And endlessly waiting for news of her brother Toby, whose plane was shot down over enemy territory.
But even as bombs rain down on London, hope springs up, and love blooms for this most endearing princess. And when the Allies begin to drive their way across Europe, the FitzOsbornes take heart—maybe, just maybe, there will be a way to liberate Montmaray as well.
Teen Read Week™ is a national adolescent literacy initiative created by the Young Adult Library Services Association (YALSA). It began in 1998 and is held annually during the third week of October. Its purpose is to encourage teens to be regular readers and library users.
Sophie FitzOsborne and the royal family of Montmaray escaped their remote island home when the Nazis attacked. But as war breaks out in England and around the world, nowhere is safe. Sophie fills her journal with tales of a life during wartime. Blackouts and the Blitz. Dancing in nightclubs with soliders on leave. And endlessly waiting for news of her brother Toby, whose plane was shot down over enemy territory.
But even as bombs rain down on London, hope springs up, and love blooms for this most endearing princess. And when the Allies begin to drive their way across Europe, the FitzOsbornes take heart—maybe, just maybe, there will be a way to liberate Montmaray as well.
Teen Read Week™ is a national adolescent literacy initiative created by the Young Adult Library Services Association (YALSA). It began in 1998 and is held annually during the third week of October. Its purpose is to encourage teens to be regular readers and library users.
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