Worker robots keep the high-tech town of Terabyte Heights humming, but ten-year-old George Gearing is the only one who has a robot for a best friend. When his scrappy but beloved pal Jackbot is hit by a car, the whiz kid re-engineers him with fancy parts from state-of-the-art TinkerTech Laboratories. Jackbot's astounding new skills far exceed anything George--or even TinkerTech's head of robotics--could ever have imagined. Will the villainous Dr. Micron destroy the whole town to see his tech-driven dream realized? Not if George can help it . . .
The first "Mutts" collection in the AMP Comics for Kids series
The beloved characters in "Mutts "have a special appeal to kids. The warm humor and friendship between unlikely characters create a special blend. Earl is a small mutt with a big heart who cheerfully tugs at the leash on the walk of life. Earl is Mooch the cat's innocent friend, as well as a witness to Mooch's antics, and is sometimes a reluctant participant. Mooch has a fuzzy way of thinking and exclaiming "Yesh " when really excited. Lively, animated, confident, and silly, Mooch is a smorgasbord of emotions who dances with enthusiasm and sings a lot. Mooch is the curious instigator of action, while the ever-loyal Earl often gets pulled into the fray.
Created in 1994, "Mutts" appears in more than 700 newspapers and in 20 countries.
Julia and Simca are two young friends who agree that you can never use too much butter -- and that it is best to be a child forever. Sharing a love of cooking and having no wish to turn into big, busy people who worry too much and dawdle too little, they decide to create a feast for growing and staying young.
A playful, scrumptious celebration of the joy of eating, the importance of never completely growing up and mastering the art of having a good time, Julia, Child is a fictional tale loosely inspired by the life and spirit of the very real Julia Child -- a story that should be taken with a grain of salt and a generous pat of butter.
In this evocative picture book, illustrated by award-winning artist Karas, Applegate tells the true story of the gorilla who inspired her Newbery Medal-winning novel The One and Only Ivan. Includes photos and back matter.
New York Times and USA Today bestselling author Suzanne Brockmann and her daughter Melanie Brockmann have written a pulse-pounding novel of paranormal suspense set in a near future both fantastic and frightening.
Skylar Reid is shaken when Sasha, the little girl she babysits, is kidnapped. Scared that the weird dreams she's been having about Sasha are real-and even more afraid that Sasha is already dead. When a mysterious girl with extreme butt-kicking abilities roars into town on a motorcycle and, well, stalks Skylar things get even weirder. Supergirl Dana tells Sky that she also has abilities that a hormone in their blood makes them stronger, faster, smarter. A hormone that the makers of a new drug called Destiny will murder to get their hands on.
Dana and Milo, her dangerously hot yet oh-so-forbidden partner in crime, want Sky to join them in their mission to mold Sky into the ultimate weapon. She can sense there's something about her abilities they're not telling her. But the only way to save Sasha and stop other girls from being taken is to embrace the weird...and fight Destiny.
Twelve thousand years ago, they came. They descended from the sky amid smoke and fire, and created humanity and gave us rules to live by. They needed gold and they built our earliest civilizations to mine it for them. When they had what they needed, they left. But before they left, they told us someday they would come back, and when they did, a game would be played. A game that would determine our future.
This is Endgame.
For ten thousand years the lines have existed in secret. The 12 original lines of humanity. Each had to have a Player prepared at all times. They have trained generation after generation after generation. In weapons, languages, history, tactics, disguise, assassination. Together the Players are everything: strong, kind, ruthless, loyal, smart, stupid, ugly, lustful, mean, fickle, beautiful, calculating, lazy, exuberant, weak. They are good and evil. Like you. Like all.
This is Endgame.
When the game starts, the Players will have to find three keys. The keys are somewhere on Earth. The only rule of their Endgame is that there are no rules. Whoever finds the keys first wins the game. Endgame: The Calling is about the hunt for the first key. And just as it tells the story of the hunt for a hidden key, written into the book is a puzzle. It invites readers to play their own Endgame and to try to solve the puzzle. Whoever does will open a case filled with gold. Alongside the puzzle will be a revolutionary mobile game built by Google's Niantic Labs that will allow you to play a real-world version of Endgame where you can join one of the lines and do battle with people around you.
Will exuberance beat strength? Stupidity top kindness? Laziness thwart beauty? Will the winner be good or evil? There is only one way to find out.
For fans of Laini Taylor's Daughter of Smoke and Bone series and Leigh Bardugo's Grisha Trilogy comes the first book in the Dark Caravan Cycle, a modern fantasy-adventure trilogy about a gorgeous, fierce eighteen-year-old jinni who is pitted against two magnetic adversaries, both of whom want her--and need her--to make their wishes come true.
Nalia is a jinni of tremendous ancient power, the only survivor of a coup that killed nearly everyone she loved. Now in hiding on the dark caravan--the lucrative jinni slave trade between Arjinna and Earth, where jinn are forced to grant wishes and obey their human masters' every command--she'd give almost anything to be free of the golden shackles that bind her to Malek, her handsome, cruel master, and his lavish Hollywood lifestyle.
Enter Raif, the enigmatic leader of Arjinna's revolution and Nalia's sworn enemy. He promises to release Nalia from her master so that she can return to her ravaged homeland and free her imprisoned brother. There's just one catch: for Raif's unbinding magic to work, Nalia must gain possession of her bottle . . . and convince the dangerously persuasive Malek that she truly loves him.
The first "Mutts" collection in the AMP Comics for Kids series
The beloved characters in "Mutts "have a special appeal to kids. The warm humor and friendship between unlikely characters create a special blend. Earl is a small mutt with a big heart who cheerfully tugs at the leash on the walk of life. Earl is Mooch the cat's innocent friend, as well as a witness to Mooch's antics, and is sometimes a reluctant participant. Mooch has a fuzzy way of thinking and exclaiming "Yesh " when really excited. Lively, animated, confident, and silly, Mooch is a smorgasbord of emotions who dances with enthusiasm and sings a lot. Mooch is the curious instigator of action, while the ever-loyal Earl often gets pulled into the fray.
Created in 1994, "Mutts" appears in more than 700 newspapers and in 20 countries.
Julia and Simca are two young friends who agree that you can never use too much butter -- and that it is best to be a child forever. Sharing a love of cooking and having no wish to turn into big, busy people who worry too much and dawdle too little, they decide to create a feast for growing and staying young.
A playful, scrumptious celebration of the joy of eating, the importance of never completely growing up and mastering the art of having a good time, Julia, Child is a fictional tale loosely inspired by the life and spirit of the very real Julia Child -- a story that should be taken with a grain of salt and a generous pat of butter.
In this evocative picture book, illustrated by award-winning artist Karas, Applegate tells the true story of the gorilla who inspired her Newbery Medal-winning novel The One and Only Ivan. Includes photos and back matter.
She's The Ultimate Weapon in Fighting Destiny.
New York Times and USA Today bestselling author Suzanne Brockmann and her daughter Melanie Brockmann have written a pulse-pounding novel of paranormal suspense set in a near future both fantastic and frightening.
Skylar Reid is shaken when Sasha, the little girl she babysits, is kidnapped. Scared that the weird dreams she's been having about Sasha are real-and even more afraid that Sasha is already dead. When a mysterious girl with extreme butt-kicking abilities roars into town on a motorcycle and, well, stalks Skylar things get even weirder. Supergirl Dana tells Sky that she also has abilities that a hormone in their blood makes them stronger, faster, smarter. A hormone that the makers of a new drug called Destiny will murder to get their hands on.
Dana and Milo, her dangerously hot yet oh-so-forbidden partner in crime, want Sky to join them in their mission to mold Sky into the ultimate weapon. She can sense there's something about her abilities they're not telling her. But the only way to save Sasha and stop other girls from being taken is to embrace the weird...and fight Destiny.
Twelve thousand years ago, they came. They descended from the sky amid smoke and fire, and created humanity and gave us rules to live by. They needed gold and they built our earliest civilizations to mine it for them. When they had what they needed, they left. But before they left, they told us someday they would come back, and when they did, a game would be played. A game that would determine our future.
This is Endgame.
For ten thousand years the lines have existed in secret. The 12 original lines of humanity. Each had to have a Player prepared at all times. They have trained generation after generation after generation. In weapons, languages, history, tactics, disguise, assassination. Together the Players are everything: strong, kind, ruthless, loyal, smart, stupid, ugly, lustful, mean, fickle, beautiful, calculating, lazy, exuberant, weak. They are good and evil. Like you. Like all.
This is Endgame.
When the game starts, the Players will have to find three keys. The keys are somewhere on Earth. The only rule of their Endgame is that there are no rules. Whoever finds the keys first wins the game. Endgame: The Calling is about the hunt for the first key. And just as it tells the story of the hunt for a hidden key, written into the book is a puzzle. It invites readers to play their own Endgame and to try to solve the puzzle. Whoever does will open a case filled with gold. Alongside the puzzle will be a revolutionary mobile game built by Google's Niantic Labs that will allow you to play a real-world version of Endgame where you can join one of the lines and do battle with people around you.
Will exuberance beat strength? Stupidity top kindness? Laziness thwart beauty? Will the winner be good or evil? There is only one way to find out.
For fans of Laini Taylor's Daughter of Smoke and Bone series and Leigh Bardugo's Grisha Trilogy comes the first book in the Dark Caravan Cycle, a modern fantasy-adventure trilogy about a gorgeous, fierce eighteen-year-old jinni who is pitted against two magnetic adversaries, both of whom want her--and need her--to make their wishes come true.
Nalia is a jinni of tremendous ancient power, the only survivor of a coup that killed nearly everyone she loved. Now in hiding on the dark caravan--the lucrative jinni slave trade between Arjinna and Earth, where jinn are forced to grant wishes and obey their human masters' every command--she'd give almost anything to be free of the golden shackles that bind her to Malek, her handsome, cruel master, and his lavish Hollywood lifestyle.
Enter Raif, the enigmatic leader of Arjinna's revolution and Nalia's sworn enemy. He promises to release Nalia from her master so that she can return to her ravaged homeland and free her imprisoned brother. There's just one catch: for Raif's unbinding magic to work, Nalia must gain possession of her bottle . . . and convince the dangerously persuasive Malek that she truly loves him.
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